Showing posts with label Ace-Jack. Show all posts
Showing posts with label Ace-Jack. Show all posts

Tuesday, February 8, 2011

Playing Dominoes


The draw game is the most common form played, although there are hundreds of variations. If you want to up your hip quotient, the following slang may help:
0 is referred to as "Blank"
1 is referred to as "Ace"
2 is referred to as "Deuce"
5-6 is referred to as the "Trial"
6-6 is referred to as "The Dog!"

  
Instructions
1.    Count that there are 28 dominoes, from double blank to double six.
2.    Place them facedown on the table and shuffle them until they're random.
3.    Allow your opponent to take seven dominoes, and take seven for yourself.
4.    Allow the player with the highest double to go first.
5.    Lay a domino with like value next to the first domino (it doesn't matter which end). Make sure like values are always touching.
6.    Pick from the pile if you don't have a domino that corresponds to the ones on the layout. Keep those dominoes concealed from your opponent(s).
7.    Pass if no more dominoes are left in the pile.
8.    Win the session if you're the first person to run out of dominoes.
9.    End the session if everybody passes, in which case the winner is the person with the lowest score.
10. Count your score by the number of dots on the tiles remaining in your hand.
11. End the game if someone reaches 50 points in a game with two players or 100 points with three or more players. The lowest score wins.

*Credits to eHow

Friday, February 4, 2011

Starting Hand Value

As every player gets the chance to form the best hand with the help of the five community cards, the defining factor in the game is what pocket cards a player has in his hand. If a player gets a great combination in the pocket hands like two Aces, then his chances of success are much higher than a player who has a 7-2 combination. The best way to go about is to go ahead with the game if you hit upon great pocket cards or to simple fold if you get two of the worst cards out of the deck. However, cards of lesser value can also come in handy if the community cards are favorable.
Top 10 starting hands:
  • 1. Pocket Aces (AA)
  • 2. Pocket Kings (KK)
  • 3. Pocket Queens (QQ)
  • 4. Ace-King suited (AKs)
  • 5. Pocket Jacks
  • 6. Ace Queen suited (AQs)
  • 7. King-Queen suited (KQs)
  • 8. Ace-King (AK)
  • 9. Ace-Jack suited (AJs)
  • 10. Pocket Tens (1010)